Monday 11 July 2011

Advanced English & Business Communication Coaching Class in Indore

This training game for Business Communication I designed several hours ago and implemented in the LSPT class in Incisive Indore.

OK, you might hardly be acquainted with two following terms:

LSPT – Leadership Skills & Personality Development Training. Attendants: bachelors, masters’ students, young professionals.

Incisive Indore – Human Resource Training Enterprise, a training centre located in Indore, Central India.

I’m willing to share this training game with everyone who is willing to innovate around, think and perform on the spot and learn non-stop together with students whatever the age. Please use it for your benefit and for the sake of your personal and professional growth, I AM happy to contribute. You can make me even happier by posting your feedback, activity’s outcomes, surprising happenings during the game flow. Just comment or contact me.

This training game will say no new word in educational science. The game’s design is based on my corporate experience, knowledge of other training games for various age groups / education levels, basic understanding of social psychology, global and local markets structure, human nature and Indian specifics.

Read full Game's description below the pictures.

The Task on the Board.

Painting Money.

Marketplace Activity.

Countng Profit.

Feedback and Reflection.

Business Equals Life

Duration: 40 minutes, including:

Writing on the board (trainer) and drawing money (students) – 3 minutes.

Task presentation and instructions – 2 minutes.

Marketplace activity – 20 minutes.

Counting profit / loss – 1 minute.

Feedback, results, reflection – 5 minutes.

Discussion – 10 minutes.

Equipment:

“Money” drawn by students, ten banknotes per person.

Ready-made pictures of money may be used, but (a) developing money individually by students enhance participants’ creativity and involvement, (b) cash flow may be tracked during the follow-up discussion by analyzing whose money everyone has got in the end.

Preparation:

Relevant business / finance vocabulary, according to the age group and education level of students.

Intro Task (briefly written on the board):

According to the number of students choose various areas of business, one per student. For classes with 10+ strength two-three students per business is ok. Example for the class of seven students:

1. Food and beverages / catering.

2.   Transportation and moving.

3.  Office for rent.

4.  IT: software and web development.

5.  BPO.

6.  Education.

7.  Banking and insurance.

Game flow:

Every participant is playing an entrepreneur with the same amount of initial capital (ten banknotes ten thousand rupees each, total one hundred thousand rupees – in India they call it One Lakh Rupees). During the free market activity students are supposed to sell services of their businesses to each other, negotiate and make deals.

Important notice:

1.     Maximize profit.

2.     Minimize expenses.

3. Three deals for every entrepreneur are mandatory.

No comments:

Post a Comment